dope sheet and tyflow
#1
This is just an observation, I dont think it tyflow problem, but sometimes when my scene is loaded with geometry and few tyflow objects, tyflow constantly updates, if I make changes in dopesheet, even if the object is not related or has any connection with tyflow. But when I checked in new file, it worked fine...

So its just an observation, I thought I should mention it

Thank you
Nayan Bodawal
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#2
You can turn on "print sim reset info" in the Debugging rollout of a tyFlow to get MAXScript Listener printouts of which operator/setting is causing the sim to reset. Most likely the Dope Sheet is sending improper reset notifications (happens in a few places within max). Or perhaps its a buggy aspect of some particular object (splines with animated knots do this, gradient ramp texmap does this, etc).
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