Can the rotation operator add a mirror mode?
#1
Hi,Tyson!

Can the rotation operator add a mirror mode?
For example: rotation_ World Space_ When the Z axis rotates, a percentage of the particles can be mirrored.
For example: rotation_ Inherit Previous_ When the Z axis rotates, what percentage of the particles are mirror rotation.
In some projects, I have encountered the need to use "symmetrical lens", "random mirror" and other related requirements several times. Of course, it can still be implemented now, controlled by "filters". But the operation is relatively complex. I hope this process can be simplified.
thank you

Angle filtering

Random mode is to make the particle angle random. Can I add an angle filter?

For example, if the angle filter value is 90 degrees, it will form a random direction along the X, - x, y, - y, Z, - Z axis as shown in the figure.

That is, normalize the particles. If the angle filtering is 45 degrees, the axial direction of particles is only 0 degrees, 45 degrees, - 45 degrees, 90 degrees, - 90 degrees, 180 degrees, - 180 degrees, etc.
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#2
Interesting suggestions, cgdvs. I like them and will make a note to add them.
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