particles same size in screen space
#1
Hi 

I'm looking for a way to have all particles appear to be the same size, no matter how far away to the camera they are.

I thought  I could  use scale by proximity to camera, but its not exactly what I want, unless I'm using it wrong Smile


thanks 

Harv

(09-30-2021, 08:51 PM)dr_ron69 Wrote: Hi 

I'm looking for a way to have all particles appear to be the same size, no matter how far away to the camera they are.

I thought  I could  use scale by proximity to camera, but its not exactly what I want, unless I'm using it wrong Smile


thanks 

Harv

Actually, if set to continuous it kinda does what I want it to
Not sure if its an exact thing, but its close enough for now.

Is there an exact way to do it?
  Reply
#2
Continuous mode + proximity mult should do the trick. Just set distance to 0 and falloff to your camera z-depth extents (max distance between your particles and camera), and also enable the "invert" checkbox.
  Reply
#3
(10-01-2021, 06:42 AM)tyFlow Wrote: Continuous mode + proximity mult should do the trick. Just set distance to 0 and falloff to your camera z-depth extents (max distance between your particles and camera), and also enable the "invert" checkbox.

That's exactly what i did lol

Cheers Tyson
  Reply
#4
How about just using standard camera and turn on the orthographic projection?
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