10-07-2021, 05:57 AM (This post was last modified: 10-07-2021, 05:58 AM by tyFlow.)
Hi, sorry for the delay. This thread slipped through the cracks...
I've looked at your file now...this seems to be an Arnold bug. It's not querying tyFlow particles with the proper interface flag so tyFlow is returning all particles regardless of whether or not they're supposed to be renderable. Because Arnold is forcibly retrieving the wrong interface from the tyFlow object, you can't even use a trick like putting a mesh modifier on top of the tyFlow in order to override its particles and convert it to an editable mesh for rendering.
Luckily there is a simple workaround in your case:
Create a tyMesher object, set mode to "Input Geometry", disable "force particle interface" and then select your tyFlow object. The tyFlow will pass only its actor meshes to the tyMesher, and Arnold won't override the tyMesher output with the particle data.
10-07-2021, 11:41 AM (This post was last modified: 10-07-2021, 11:45 AM by ZZpbt..)
(10-07-2021, 05:57 AM)tyFlow Wrote: Hi, sorry for the delay. This thread slipped through the cracks...
I've looked at your file now...this seems to be an Arnold bug. It's not querying tyFlow particles with the proper interface flag so tyFlow is returning all particles regardless of whether or not they're supposed to be renderable. Because Arnold is forcibly retrieving the wrong interface from the tyFlow object, you can't even use a trick like putting a mesh modifier on top of the tyFlow in order to override its particles and convert it to an editable mesh for rendering.
Luckily there is a simple workaround in your case:
Create a tyMesher object, set mode to "Input Geometry", disable "force particle interface" and then select your tyFlow object. The tyFlow will pass only its actor meshes to the tyMesher, and Arnold won't override the tyMesher output with the particle data.
Thank you, that worked well.
Also just discovered, that saving the simulation to tycache the display is correct,too.
But got a different issue now regarding tycache, will open another thread.
(10-07-2021, 06:48 AM)tyFlow Wrote: For what it's worth, I've logged the bugs with Autodesk's bug tracker. Hopefully they can fix the Arnold issues.
If you're a member of the 3ds Max BETA you can follow the progress of the bug resolution by checking DEFECT-3893.
Sadly, i dont think they will...
I lost hope a long time ago for that company