Hello,
I have been using already a few times tyActors with rigges meshes and had no problems.
Now I have used a bird mesh, added all bones and the mesh itself to the tyActor node and the object in Tyflow is extremely distorted.
(even without any animation, just the first frame)
I have no idea, what could be the reason, but maybe someone else has?
Thanks
In the meantime I have exported to Maya and reimported to Max as FBX, in order just to see what happens.
It now is better, but still parts (one wing and one leg) are mirrored.
Attached the second screenshot after reporting as FBX. The strange thing ist, that it works in Max and in Maya flawless.
Only in Tyflow it makes trouble.
I have been using already a few times tyActors with rigges meshes and had no problems.
Now I have used a bird mesh, added all bones and the mesh itself to the tyActor node and the object in Tyflow is extremely distorted.
(even without any animation, just the first frame)
I have no idea, what could be the reason, but maybe someone else has?
Thanks
In the meantime I have exported to Maya and reimported to Max as FBX, in order just to see what happens.
It now is better, but still parts (one wing and one leg) are mirrored.
Attached the second screenshot after reporting as FBX. The strange thing ist, that it works in Max and in Maya flawless.
Only in Tyflow it makes trouble.