Tyselect (deformation selection) bug?
#1
Hi, 

I have a problem using Tyselect, deformation selector, I have it set on vertex distance, I used the selection and assign it to the vertex colors, to use it as a mask, and works like a charm in single frame renders, but as soon as start rendering active timeline/ frame range, it seems like Tyselect modifier crashes? because it just renders a single frame and then the render sequence stops, the then modifier doesn't work anymore, it's like it's not there( no effect being ON/OFF) I wonder if it's a bug or I'm abusing it.

I can send a sample scene file if needed... 
Here I attached a screenshot.

Many thanks! Shy


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#2
Yes, please attach the file Smile
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#3
Hey! just attached the file in the first post!
Thanks!
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