TyBlobmesh
#1
Would be great to have an operator to generate a blob mesh or implicit shape from particles.
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#2
Second that, we are using Frost now but not everybody has it. Plus meshing inside tyFlow also opens up a lot of interaction possibilities. And it would be fast as hell, we know you could do this ;-)
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#3
tyFlow particle meshing is something I may add in the future, yes.
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#4
I think this problem should be solved together with VDB 。
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