Scale by texture crashes with some gradient map
#1
Bug 
Scene works fine but if you go to the scale operator and change the map "gradient scale" with the second gradient "gradient rays" it crashes Max.

As a workaround, rendering the gradient map and using the bitmap version works.


Attached Files
.max   3-Seemax_R&D04.max (Size: 1.13 MB / Downloads: 226)
.dmp   3dsmax_minidump.dmp (Size: 6.98 MB / Downloads: 182)
  Reply
#2
Thank you, I'll look into this.
  Reply
#3
So this is unfortunately actually a Max bug, it seems. I can see from the minidump that the crash is occurring within the Max SDK, not tyFlow code, specifically in the texture evaluation function for the gradient ramp. Some internal setting relevant to your setup is getting messed up. I would recommend reporting this one to Autodesk.
  Reply
#4
Thanks for looking into it
  Reply


Forum Jump: