Shapes distribution by texture on Surface
#1
Hey, 
How do you scatter different shapes based on RGB values from texture on a surface.
It works with cluster but texture would be great (see screenshot).
thanks


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#2
Cluster values are integral (0, 1, 2, 3, 4, etc) which is why they work as Shape operator indices...whereas texture values are real (0.001, 0.91, 0.2293, etc). You can use a Script operator to multiply and round them to get them into the range you want for Shape operator indexing.
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#3
(01-17-2022, 04:08 PM)tyFlow Wrote: Cluster values are integral (0, 1, 2, 3, 4, etc) which is why they work as Shape operator indices...whereas texture values are real (0.001, 0.91, 0.2293, etc). You can use a Script operator to multiply and round them to get them into the range you want for Shape operator indexing.

thank you. works great
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