TyBoolean - Quad Tessalation
#1
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Hi,

Would be nice to have "Quadrilateral Tesselation" like in ProBoolean as part of TyBoolean.
I am animating Boolean and quad mesh would really improve and give less errors.

Best Regards
Danny
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#2
Thanks for the suggestion, the boolean library I'm using doesn't support that, but I'm also exploring other library options so we'll see if it's something that will eventually happen in the future.
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