01-29-2022, 04:36 AM
Hey guys, I ran into a weird issue with path follow.
I have some particles emitting from a rectangle (in red) and then follow a circle and then come back to where they started. But the moment I edit the circle a little bit, like raising a part a little higher, while the circle remains close, these particles will not come back exactly to the emitter, but at a certain angle, as if there's an invisible bank/twist value, or as if the normal of spline changed.
Is there any easy fix on this issue? Thanks a lot.
3dsmax_Cp8fDAhsw1.mp4 (Size: 2.46 MB / Downloads: 164)
I have some particles emitting from a rectangle (in red) and then follow a circle and then come back to where they started. But the moment I edit the circle a little bit, like raising a part a little higher, while the circle remains close, these particles will not come back exactly to the emitter, but at a certain angle, as if there's an invisible bank/twist value, or as if the normal of spline changed.
Is there any easy fix on this issue? Thanks a lot.
3dsmax_Cp8fDAhsw1.mp4 (Size: 2.46 MB / Downloads: 164)