How to give the crack surface material when continuing the object material?
#1
Hi, Tyson Ibele and all the friends in the group! I have a problem
I have an object to be broken. This object has a material map. When I import this object into tyflow, use "inherit from object", use "Voronoi fracture" and set the split face to Id2, At this point, I want to set the material of Id2 as a new material texture. How can I give this Id2 material?
Note: in the actual project, there will be many scene objects with different textures and maps, so I will choose "inherit from object". How do I give these objects Ido if they need to be broken?

The main problem is how to set the texture material of the crack surface. Note that there is not only one object in the scene, but many objects with different materials
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