Vdb mesh with motion blur
#1
Could it be possible to add the velocity channel from the SDF to a exported VDB mesh to achieve motion blur??
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#2
Currently the available option is to transfer your velocity to the UVW VDB grid and then render with a Vertex Color map or something to do blur in post.

Or you can use a tyMesher in blobmesh mode, which now supports motion blur.

In the future I would like to extend tyFlow VDBs to have better native moblur support.
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