Few Observation
#1
recently I had a project where I had to do loads of brick and Voronoi fracture. Fracturing was fast as usual, but every time I place an operator below the fracturing system, it recalculates the fracture which takes lot of time.... I did find a solution of fracturing in one tyflow and using that tyflow as birth flow to work with other operators....is it possible to have some kind of static evaluation, like you have in c# operator, which does fracturing only one time and done....

I also observed that when I try to change the name of the assigned material of brick fracture, the fracturing system goes into recalculation....I mean every time I hit backspace or add an alphabet, it goes into recalculation.
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#2
Remember, you can set flow evaluation to manual, so it doesn't auto-reset (from editor right click menu).

Other than that, yes...Birth Flow is the best way to have an 'initial state' that you then load quickly into a dynamic setup.
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