Drive primitive height by velocity
#1
Is there any way to assign a primitive shape to a particle but drive the parameters of its creation by scripting? I'm thinking of something along the lines of this old Pflow tutorial by Bobo : https://www.scriptspot.com/bobo/mxs5/pfl...locity.htm

I can scale based on the particle's velocity magnitude using the Script operator but for the effect I'm trying to achieve it would be amazing if there was someway to drive the height value of a primitive, but I don't know if this would actually be possible.

Basically, I want something along the lines of a load of chamfered boxes/capsules/oil tank primitives that get longer based on their speed, but don't distort.
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