03-30-2022, 06:58 PM
Hi
on 2 projects I have found that when I 'mix' a tySplineMesher object (as lightning) and a particle flow the rendering (and memory) use goes up exponentially, resulting in a restart at least once to clear the memory (I have 64GB) to carry on rendering. I have tried tycahing, but to no avail.
I am lighting the scene with a VRay Dome light with a HDRI as the texture, no GI. I have tried no shadows (using a dirt map) as an occlusion pass but all that seems to work is rendering them separately, to composite in post, this is not viable as masking has become tricky.
thanks
John
on 2 projects I have found that when I 'mix' a tySplineMesher object (as lightning) and a particle flow the rendering (and memory) use goes up exponentially, resulting in a restart at least once to clear the memory (I have 64GB) to carry on rendering. I have tried tycahing, but to no avail.
I am lighting the scene with a VRay Dome light with a HDRI as the texture, no GI. I have tried no shadows (using a dirt map) as an occlusion pass but all that seems to work is rendering them separately, to composite in post, this is not viable as masking has become tricky.
thanks
John