Bit tricky to understand what you're trying to do in your scene here, because I don't understand your use of the Actor Convert operator.
However, you're also fracturing the object that the tyBind is linked to, so in general this setup won't work. If you want to fracture that object, you'll have to bind to it normally...because you're destroying the particle that the tyBind sees as the other half of the binding.
thanks for your reply..
think of that obj as a car door .... normally it has to bind to car body with skinned particle... as it crashes the door also has to bend while connected to car body..
i used actor convert to skinned particle to convert to mesh particle then binded to cars body...
bind works without particleskin but whenever i tried to use particleskin it looses the ability to bind...