hey,Tyson!
Can operators such as "bend", "twist", "melt" and "rebound" be added?
Operators can achieve the effect that modifiers cannot achieve. If they are all operators, we can achieve different program animation. Of course, more importantly, we can apply program animation to a complete product. Instead of a simple "reference" animation.
Shape can only refer to one animation, and the operator can apply this animation to individual particles.
What's the difference? For example, for a car, each part needs a "bending animation" (elastic animation, melting animation, etc.), so the agent can't express this animation, and the operator can easily solve this thorny problem. Do you agree?
thank you
Another more important thing is that the effects of Max modifiers are unified. If these are changed into operators, there will be infinite space in program animation. Will no longer be limited by max. Can reach an unprecedented level of freedom and.
Can operators such as "bend", "twist", "melt" and "rebound" be added?
Operators can achieve the effect that modifiers cannot achieve. If they are all operators, we can achieve different program animation. Of course, more importantly, we can apply program animation to a complete product. Instead of a simple "reference" animation.
Shape can only refer to one animation, and the operator can apply this animation to individual particles.
What's the difference? For example, for a car, each part needs a "bending animation" (elastic animation, melting animation, etc.), so the agent can't express this animation, and the operator can easily solve this thorny problem. Do you agree?
thank you
Another more important thing is that the effects of Max modifiers are unified. If these are changed into operators, there will be infinite space in program animation. Will no longer be limited by max. Can reach an unprecedented level of freedom and.