05-21-2022, 03:58 PM
Hi there
I am aware that I can control the color of particles based on time "age".
But it does not respect the actual lifespan of the particles .
Example:
if I make a flow which continuously shots out particles, and delete them after 50 frames.
I can then apply custom float and control the UV over time.
But I have to normalize the custom value to 50.
This seems fine and is exactly like the example scene.
Problem:
If I apply a variety of 20 to the delete operator, then some particles die long before they reach the end of the color ramp, while others lasts for several frames with the end ramp color.
Is there a way to have it respect the lifespan, instead of age?
I am aware that I can control the color of particles based on time "age".
But it does not respect the actual lifespan of the particles .
Example:
if I make a flow which continuously shots out particles, and delete them after 50 frames.
I can then apply custom float and control the UV over time.
But I have to normalize the custom value to 50.
This seems fine and is exactly like the example scene.
Problem:
If I apply a variety of 20 to the delete operator, then some particles die long before they reach the end of the color ramp, while others lasts for several frames with the end ramp color.
Is there a way to have it respect the lifespan, instead of age?