Balloon with string
#1
Hi,

I'm trying to make some balloons flying, I have already done the general movement of all of them but I need them to have a string attached to each one of them while flying. Is there a way to have the particle instance of the balloons already with the modeled string and inside Tyflow activate cloth for only the string and not the balloon? I 've tried this with material id activation and it wont work. Is there any other practical way to get what I need?

Kind regards.
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#2
Maybe check the official sample file with balloons (under the actors folder)?
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#3
(06-11-2022, 12:35 PM)d4rk3lf Wrote: Maybe check the official sample file with balloons (under the actors folder)?

This worked for me for that one project, but I’m currently trying to achieve the balloons to bind to one point, for it to happen and to create a nice balloon group, all strings has to be different sizes, I need that at some point balloons start to let go randomly, with the string attached. The example not working for me.
I prefer to have balloons being a physical shape, I don’t need them to deform, I need the string to behave as cloth but with the possibility of dragging the balloon attached to a platform, the let go the binding to the platform. 
So far I have trued to do the string with bindings instead of cloth, but the first and second particle stretch the binding while the others won’t be dragged by the movement, they behave as nothing happens just hanging.
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#4
Will this work?
(attachment)

Notice:
I am busy now with regular work, so this is not something like finished version that will work in all cases, but should get you started, so you can explore options.

Cheers.


Attached Files
.max   Baloon_different_distance.max (Size: 816 KB / Downloads: 11)
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#5
(04-01-2025, 05:06 PM)d4rk3lf Wrote: Will this work?
(attachment)

Notice:
I am busy now with regular work, so this is not something like finished version that will work in all cases, but should get you started, so you can explore options.

Cheers.

Thank you so much! this works amazing. I will test this on my scene.
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