Premature Fracturing Issue
#1
Hi,

Still learning... but from the information I have read and seen, this should be preventable. In this setup there is a driver flow and up res flow. In the up res flow there is a fracture created of a mesh that represents the ground, which sits on top of both drive & up res flow particles. The animation runs from 0 to 1000 frames, but the ground only needs to have the fracturing start at frame 400. That I can solve, but the problem is that at frame 401, the ground is completely fractured. It seems that the force operator is the cause of this mostly, but that is needed to keep particles from floating after another object collides with the ground.

So any advice on a solution?

thx


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#2
So I wound up solving this by adding a Collision operator to Event002 to only forward the particles to next event only when they collided with a moving object. That eliminated to premature cracking.
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