The random axis in the "bounds fracture" operator is not random
#1
HI,Tyson!

The random axis in the "bounds fracture" operator is not random


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#2
Interesting find...thanks for letting me know I'll get that fixed.
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#3
Ah...I see what the issue is.

So by default the Bounds Fracture operator tries to minimize the number of fractures that need to be calculated on instanced meshes. For example, if you have 1000 instances of a single mesh, it only calculates the fracture on a single mesh and then all of the instances update with the result. So in your example, only 1 mesh is being fractured but that mesh is propagated to all particles because they all share the same mesh.

However, when you set mode to random, intuitively all meshes should get a different result....so I will modify the next build to un-instance particles if the mode is set to random. In the meantime, a workaround is this:

Above your Bounds Fracture operator, place a Rotation operator and set mode to "inherit previous" and then uncheck "affect particle shape orientation". That will cause particles to become un-instanced, and then you'll see your Bounds Fracture variations appear.
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