Particle Physics Attract
#1
Hey there, There is an issue with particle physic attract right now and you already mentioned about solving the issue in the next build, but I have this idea, how about you have particle physic attract as a different operator - lets say particle magnet, where you can attract and also repulse the particle through texture, target and by cluster.....repulse has outgoing velocity energy with falloff.......you can also avoid binding neighbors, that way, I can bind attract particle and repulse particle together mimicking a magnet with north and south pole.....
Just an idea

Thank you
Nayan Bodawala
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#2
I think that kind of functionality is so specific that it wouldn't make sense as an option in more generalized operators....I'll leave pole-based forces up to the Script operator Smile
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