04-11-2019, 12:11 PM
Hello. first of all tyflow is the best thing out there. it gets 3ds max to the 21st century indeed. big thanks to Ty for this great particle system.
Now i have a problem ...when i put convex hull as physix shape its not working well because i cant get convex hull to match exactly the mesh.
for example i made a sphere and i add a shell modifier. the convert it to poly. i then add it as birth shape and add voronoi fracture. the convex hull shape doesn't match at all the geometry of the fractures and when i put the physix shape to mesh it turns into kinematic particles and does nothing. any idea? suggestion?
example in attachment file.
thanks in advance.
Now i have a problem ...when i put convex hull as physix shape its not working well because i cant get convex hull to match exactly the mesh.
for example i made a sphere and i add a shell modifier. the convert it to poly. i then add it as birth shape and add voronoi fracture. the convex hull shape doesn't match at all the geometry of the fractures and when i put the physix shape to mesh it turns into kinematic particles and does nothing. any idea? suggestion?
example in attachment file.
thanks in advance.