08-22-2022, 07:43 PM
First of all, thanks for this communities help with my previous two questions. I have been working through a complex simulation with very little experience with TyFlow and the things that I have learned already through this process have been great! Couldn't have done it without you all.
I have an animated character that is using a skin modifier for deformation. I want to (during a walk cycle) have this character break into particles which expand and move around a bit and then come back to the exact position/rotation on the mesh. I have everything working using the SET Custom properties and Find Target operators but the obvious problem I'm having is that the particles are returning to the position/rotation that was set at a previous frame when the mesh was in a different position. How do I make that SET position relative to the mesh so that they will return to a position on a moving surface?
I'm attaching a screen grab of my flow and an animation of the mesh that I am using to generate particles. Thanks!
I have an animated character that is using a skin modifier for deformation. I want to (during a walk cycle) have this character break into particles which expand and move around a bit and then come back to the exact position/rotation on the mesh. I have everything working using the SET Custom properties and Find Target operators but the obvious problem I'm having is that the particles are returning to the position/rotation that was set at a previous frame when the mesh was in a different position. How do I make that SET position relative to the mesh so that they will return to a position on a moving surface?
I'm attaching a screen grab of my flow and an animation of the mesh that I am using to generate particles. Thanks!