How to throw an object in to a PhysX sim?
#1
Hi tyflow knowledgebase Smile


I would like to setup a simple animation, where I key frame an object from frame 0 - 5, so it has a direction and speed.

Then I setup a tyflow, with birth object. (I could check the keep movement and rotation?).

On frame 3 I would like the movement of the object to be takenover and handled by PhysX, so it continues to tumble through the air, and eventually land on the ground.

But how? - Thank you
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#2
It wont transfer velocity if you use "inherit position" in birth object.
You need object bind for that (and don't forgetr to check verlet under position).


Here's the simple file doing that:


Attached Files
.max   11.max (Size: 776 KB / Downloads: 141)
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#3
(09-01-2022, 07:31 PM)d4rk3lf Wrote: It wont transfer velocity if you use "inherit position" in birth object.
You need object bind for that (and don't forgetr to check verlet under position).


Here's the simple file doing that:

Thank you kind sir  Smile
Will take a thorough look tomorrow morning.
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#4
Again. Thank you. It made perfect sense, once I understood the verlet feature.

However the scene you included isn't what you probably wanted to send. see image.
If you still got the scene, please re-send, as its always interesting to see how other ppl solve issues. Thanks Smile

[Image: attachment.php?aid=2375]


Attached Files Thumbnail(s)
   
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#5
LOL
Sorry about that. ..

Attaching again...


Attached Files
.max   PhysX_Switch.max (Size: 676 KB / Downloads: 135)
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#6
(09-02-2022, 09:28 AM):)d4rk3lf Wrote: LOL
Sorry about that. ..

Attaching again...

Thank you Smile
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