09-02-2022, 05:22 PM
tyFlow v1.010 is up!
https://pro.tyflow.com
Additions:
* added new 'shortest path' algorithm to Grow operator
* added new 'ivy' algorithm to Grow operator
* added 'Simple ivy flow' to list of editor preset flows
* added ivy leaf default shape mesh
* added a 'Draw Spline' button to Birth Splines and Path Follow operators, for freehand spline drawing on scene geometry
* added filtering options to Element Fracture operator
* added filtering options to VDB Copy Out operator
* added VDB Split and Merge operators
* VDB name parameters now allow wildcards
* added "clear source grids" option to VDB Copy Out operator
* added color pickers to Collision and Particle Physics operators, to control color of radius viewport display
* various VDB operators (VDB Filter, VDB Mesh) can now operate on multiple grids simultaneously
* added position divergence parameter to the Birth Intersections operator
* added clustering option to Spline Paths operator, which provides greater control over how splines are potentially welded by the tySplines object
* added MatrixFromVector, tf.SetMeshID and tf.GetMeshID functions to Script operator
* added spin force parameter to Point Force operator
Fixes:
* fixed an issue where the Fuse operator clustering parameters were not accessible
* fixed an issue in the Birth Intersections operator where the divergence value of the velocity group was affecting particles even when velocity was disabled
* fixed an issue where updating a tyFlow UI curve while playing an animation would not result in a change to the simulation
* fixed an issue where cloning a tyCache would clear its material/mesh overrides
* fixed an issue where the timeslider progress bar for tyCaches was not displaying accurate cache frame ticks
* fixed an issue where spawning particles from a particle affected by a Wobble operator would not transfer over the wobble rotation to the children
* fixed an issue where the Zhu Bridson mesher could have holes in the mesh if blend distance was too small
* switched Relax operator internal function to tyFlow's built-in relax algorithm (the latest Max beta broke the Relax operator, which previously used Max's internal relax algorithm)
* fixed an issue where isolated vertices on a mesh could generate incorrect selection results in the tySelect modifier
* fixed an issue where the tySelect modifier wasn't accepting tyCollection input
* fixed a regression that could cause Max to crash when using the 'Create new' option of the Spline Paths operator
* fixed an issue where cloning a flow with Shape operators wouldn't properly copy the Shape operators over
* fixed an issue where "prevent duplicate assignments" of the Set Target operator was not working in certain modes
* fixed an issue where creating a MAXScript tyPreview wouldn't increment the preview version number
* fixed an issue where pressing the return key after changing a tyActor animation name would cause the text edit control to stop taking input
* fixed an issue where instancing a Shape, Actor or Birth Burst operator wouldn't properly copy its listbox contents
* fixed an issue where tyCache retiming was affecting the evaluation frame of culling objects
* fixed an issue where the Face Fracture operator was not splitting based on matID/smGroup if the number of faces on the input mesh was less than the max face count for the other modes.
https://pro.tyflow.com
Additions:
* added new 'shortest path' algorithm to Grow operator
* added new 'ivy' algorithm to Grow operator
* added 'Simple ivy flow' to list of editor preset flows
* added ivy leaf default shape mesh
* added a 'Draw Spline' button to Birth Splines and Path Follow operators, for freehand spline drawing on scene geometry
* added filtering options to Element Fracture operator
* added filtering options to VDB Copy Out operator
* added VDB Split and Merge operators
* VDB name parameters now allow wildcards
* added "clear source grids" option to VDB Copy Out operator
* added color pickers to Collision and Particle Physics operators, to control color of radius viewport display
* various VDB operators (VDB Filter, VDB Mesh) can now operate on multiple grids simultaneously
* added position divergence parameter to the Birth Intersections operator
* added clustering option to Spline Paths operator, which provides greater control over how splines are potentially welded by the tySplines object
* added MatrixFromVector, tf.SetMeshID and tf.GetMeshID functions to Script operator
* added spin force parameter to Point Force operator
Fixes:
* fixed an issue where the Fuse operator clustering parameters were not accessible
* fixed an issue in the Birth Intersections operator where the divergence value of the velocity group was affecting particles even when velocity was disabled
* fixed an issue where updating a tyFlow UI curve while playing an animation would not result in a change to the simulation
* fixed an issue where cloning a tyCache would clear its material/mesh overrides
* fixed an issue where the timeslider progress bar for tyCaches was not displaying accurate cache frame ticks
* fixed an issue where spawning particles from a particle affected by a Wobble operator would not transfer over the wobble rotation to the children
* fixed an issue where the Zhu Bridson mesher could have holes in the mesh if blend distance was too small
* switched Relax operator internal function to tyFlow's built-in relax algorithm (the latest Max beta broke the Relax operator, which previously used Max's internal relax algorithm)
* fixed an issue where isolated vertices on a mesh could generate incorrect selection results in the tySelect modifier
* fixed an issue where the tySelect modifier wasn't accepting tyCollection input
* fixed a regression that could cause Max to crash when using the 'Create new' option of the Spline Paths operator
* fixed an issue where cloning a flow with Shape operators wouldn't properly copy the Shape operators over
* fixed an issue where "prevent duplicate assignments" of the Set Target operator was not working in certain modes
* fixed an issue where creating a MAXScript tyPreview wouldn't increment the preview version number
* fixed an issue where pressing the return key after changing a tyActor animation name would cause the text edit control to stop taking input
* fixed an issue where instancing a Shape, Actor or Birth Burst operator wouldn't properly copy its listbox contents
* fixed an issue where tyCache retiming was affecting the evaluation frame of culling objects
* fixed an issue where the Face Fracture operator was not splitting based on matID/smGroup if the number of faces on the input mesh was less than the max face count for the other modes.