09-03-2022, 01:31 PM
For an effect like rubbery material (using cloth) that would spring back into the original shape after being influenced by forces I tired using the set and get TM with custom properties using a low interpolation like 0.1 and continuous timing.
That works fine, up to a point.
The issue is that after the initial bunce back, the particles take their sweet time to go back and basically slow down to a crawl and never get back to the original shape completely.
I tried higher values, but they still have the same outcome, after the initial spring back, they are very slow to get return to the initial shape.
My questions are:
1. what does the interpolation value mean? Does 0.1 mean that 10% interpolation is applied to each frame?
2. is there a better way to achieved this effect for cloth?
Thanks!
That works fine, up to a point.
The issue is that after the initial bunce back, the particles take their sweet time to go back and basically slow down to a crawl and never get back to the original shape completely.
I tried higher values, but they still have the same outcome, after the initial spring back, they are very slow to get return to the initial shape.
My questions are:
1. what does the interpolation value mean? Does 0.1 mean that 10% interpolation is applied to each frame?
2. is there a better way to achieved this effect for cloth?
Thanks!