11-15-2022, 10:20 AM
Hi, Right now I`m looking a solution for spawning large-scale of Christmas trees popping from under the snow. I have set up with physyx tree and grain particles for snow and I need to spawn them with some offset. They will be far soo I just need to reuse one tree. And here is a problem. I try to cache the whole shape and grain particles in one tycache file. Then I put that tycache as a shape operator reference. The first thing is that it kills my ram and second it`s not a good optimized solution. I was wondering if there is any way to force tyflow to see grain particles as a particle, not a shape, and receive position from other particle.
I created a simple test scene with 2 flows. One is just particles with some turbulence and the second flow with actor where particles from flow1 are distributed by it. But cant get any animation from it, guessing that actor is not designed for particles with changing id and count. Can you point me in some direction ? I`m a little stuck ;/
cheers !
I created a simple test scene with 2 flows. One is just particles with some turbulence and the second flow with actor where particles from flow1 are distributed by it. But cant get any animation from it, guessing that actor is not designed for particles with changing id and count. Can you point me in some direction ? I`m a little stuck ;/
cheers !