dummy as physX shape?
#1
I have been handed some mocap data in an fbx format. The only correct way of importing it is by converting the bones to dummies in the fbx import option. This unfortunately means the physX shape operator doesn’t recognize the rig to them use as in ragdoll animations inside of a tyactor


 

Is it possible to support dummies as physX shapes in some way?
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#2
PhysX requires a mesh so it won't work on dummies, but you could just put a generic Shape operator on the particles (maybe just a box?) to give PhysX something to work with...
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