04-13-2019, 04:14 AM
Hello,
As my first serious test I was trying to simulate a tree leaflet/compound leaf and thought the Cloth Bind operator would give me the right result right away but when my leaflet mesh collides with my ground object using the Collide operator it just compresses down to an almost flat mesh.
I've been trying the different Binding Stiffness settings in the Cloth Bind operator but I cant get it to be stiff enough to hold its shape and not compress down to an almost flat mesh on collision with the ground.
Am I using the wrong operator for this type of sim?
Thanks.
As my first serious test I was trying to simulate a tree leaflet/compound leaf and thought the Cloth Bind operator would give me the right result right away but when my leaflet mesh collides with my ground object using the Collide operator it just compresses down to an almost flat mesh.
I've been trying the different Binding Stiffness settings in the Cloth Bind operator but I cant get it to be stiff enough to hold its shape and not compress down to an almost flat mesh on collision with the ground.
Am I using the wrong operator for this type of sim?
Thanks.