PBomb doesnt work
#1
Hello tyflow-friends,

this tool is absolutely amazing! The terrain update blew my mind!
But i have a small problem. I have a particle field and a part of it shall explode, the mesh of the particles needs to be fractured. I created a PBomb but it seems to have no effect.
What steps do i need to take to make it work? Huh

THX in advance


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#2
maybe the object bind is holding the particles in place so they cannot move?

Ok, so i found out if i block the object bind the pbomb is working. The problem now is that i need the object bind for the scene. Is there a way that i can combine these two?
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#3
Yes, your Object Bind is holding the particles. Just send them to another event with the Pbomb once you want them to move.
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#4
(02-16-2023, 10:53 PM)tyFlow Wrote: Yes, your Object Bind is holding the particles. Just send them to another event with the Pbomb once you want them to move.

I cant get it to work. I used a send out operator and pointed to a new event. In it was a force operator with the pbomb.
Could you please show me how its done?
I upload my file for you to use.
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