Animated fractures with binding
#1
Trying to fracture an animated object and still have the pieces to follow the animation.
I used bind to object and want to make the pieces break off and still bind some to the animation.

Any tips?


(added a test scene to see what i mean, want the orange pieces to also bind to the blue)


Attached Files
.max   rotor.max (Size: 652 KB / Downloads: 121)
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