Currently i have particles snapping to the surface of some geo using surface test with distance. Once the particles get near enough they snap very quickly to the geo. Is there a way to make this a smooth transition?
Thanks!
Hmm, not really at the moment.
I can think of a few potential workarounds...is your target geometry moving?
Hmm...moving object is going to be trickier.
Why not just make the Find Target/Surface Test distance small enough so that when the snap occurs it's not perceptible?
I figured it was something like that (larger test radius to avoid missing particles).
When they're within range you could send them to a second Find Target event (using 'by time') to force them to move towards the surface without worrying about them overshooting.