Using the "tyFaceFrame" modifier, the four sided faces become triangular faces
After using the "tyFaceFracture" modifier to break a face, many quadrilateral faces become triangular, and some faces can be damaged. As shown in the figure, the modifier uses the same parameters.

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Thanks for letting me know...that's really strange and looks like a regression. I don't remember poly mode having issues like that in the past. I'll look into it.

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