accurate spline network
#1
I have a bunch of dummies I'm using as position objects. I want to spawn --> total number of dummies - 1 <-- particles and have each travel to another dummy and create splines. Basically I want all dummies connected by splines to all other dummies. I have it set up just using FindTarget and it works, but I don't know how to get the exact number of particles I need from each dummy position and also how to ensure they all travel to a different dummy.

How can I do this?
  Reply


Forum Jump: