Hi Guys,
Any of you have an idea on how to deal with this problem.
I have a character running pretty fast (an actual human mocap, so not superhuman), however even at max substeps (1/32) the cloth seems to penetrate the mesh. A few facts:
Particle bind solver steps: 50 (but 500 also doesn't do the trick)
Max substeps: 1/32
Simple cloth solver
Collision radius: 0,01m
Tyflow version: 1.020
Please find screenshots and a video reference below.
Thank you!
Tim
Any of you have an idea on how to deal with this problem.
I have a character running pretty fast (an actual human mocap, so not superhuman), however even at max substeps (1/32) the cloth seems to penetrate the mesh. A few facts:
Particle bind solver steps: 50 (but 500 also doesn't do the trick)
Max substeps: 1/32
Simple cloth solver
Collision radius: 0,01m
Tyflow version: 1.020
Please find screenshots and a video reference below.
Thank you!
Tim