07-26-2023, 09:03 AM
Hello,
I come from 3dsMax 2022 and Particle Flow and now testing TyFlow beta.
I have to make an ice breaking simulation and 3ds Max Particle flow with mParticles is not going to cut it.
In Particle Flow, there is a mP Buoyancy node that makes objects behave as they were in a liquid and with that it is easy to make floating dynamic objects for ice pieces.
How do I archive the floating dynamic effect using TyFlow? I don't want to use Phoenix fd liquid simulation, but I need simple solution first.
I tried Surface Force node but I only manage to make things hover, objects don't orient themselves to the force as they would in the water.
I come from 3dsMax 2022 and Particle Flow and now testing TyFlow beta.
I have to make an ice breaking simulation and 3ds Max Particle flow with mParticles is not going to cut it.
In Particle Flow, there is a mP Buoyancy node that makes objects behave as they were in a liquid and with that it is easy to make floating dynamic objects for ice pieces.
How do I archive the floating dynamic effect using TyFlow? I don't want to use Phoenix fd liquid simulation, but I need simple solution first.
I tried Surface Force node but I only manage to make things hover, objects don't orient themselves to the force as they would in the water.