PhysX with concave hull
#1
Just wanted to be sure before starting a heavy project:

Compound with "Grid slice (convex hulls)" is the proper way to work with a concave object?

It works, but I never tested this kind of setting before and the naming is "convex". 
I also guess it will be slower then.

Thanks!

   

   
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#2
That mode will combine the convex hulls of the smaller slices of your mesh, to form a larger (concave) hull.
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#3
Just turn on "display hull" when using compound with concave objects, and you will see what's going on, and what you have as collision... you can turn of display operator to see better.

The reason why you see "Convex" word inside Compound options, is because that's the option where it brake concave objects into lot's of small cpnvex collision objects (I assume that braking algorithm is pretty much the same as with voronoi operator)

Edit:
Ooops.. Ty was faster again. .Smile
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#4
Thanks!
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