The situation is that many animated objects were spawned by a surface test.
As the object is spawned only once at the first frame, it can't has to do with the jitter in the later frames.
I have those tasks which I can't solve right now:
1.)
- Objects should collide (PhysX), and go into a new event, but keep their animation.
The only way to keep animation I found until now is to spawn and link children to their parent.
2.)
- They should be spawned (once) with a surface test. I have still no idea how that is possible, while keeping their parents in place.
3.)
- As soon as the child have been spawned, the parent should become invisible (by material) and deactivated by physX.
I only need them to read out their animation. So I can't delete the parent and it must stay in that event (afar as I have tested it).
I also tried to solve it with custom properties, but did not succeed.
2) and 3) are the more important things, for the first I can find a workaround.
Thanks
I have asked now also on Facebook, maybe Simone can answer Example file:
https://we.tl/t-Ai7xlft7sZ