Workflow for multi biome terrain?
#1
I'm trying to build a little top down world map and thought ty flow would be really cool to leverage here.

I can't quite figure out how I could have a sheet of terrain I could say, have desert transition into grassy hills etc

I have a very rough thing here using a height map I got from my zbrush sketch, but I'm after really dialing in and going full mega control here and making a terrain/world map type thing, at least from an aerial kinda scale. 

I've tried doing things like jamming tiles together but can't seem to get cross tile blending happening especially with regards to colour

I guess what I could do is just sort out a landmass for each of my distinct areas and then I guess kinda reproject/blend them together manually in model/textures?


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