08-20-2023, 07:47 PM
Introduction
Hello everyone! I'm working on a project where I need to create an effect of particles moving along the traces on a printed circuit board (PCB).
Details
My goal is to use TyFlow to simulate particles that will follow the PCB traces. I have a texture where white pixels represent these traces, and I want the particles to follow these white paths.
The Problem
I've hit a roadblock: I'm not sure how to make TyFlow read this texture and correctly direct the particles along the white traces.
Questions:
1. Are there ways to make TyFlow read the texture and use it for directing particles?
2. Can the texture be used as an input parameter for the speed of the particles?
I'd greatly appreciate any help or guidance!
Hello everyone! I'm working on a project where I need to create an effect of particles moving along the traces on a printed circuit board (PCB).
Details
My goal is to use TyFlow to simulate particles that will follow the PCB traces. I have a texture where white pixels represent these traces, and I want the particles to follow these white paths.
The Problem
I've hit a roadblock: I'm not sure how to make TyFlow read this texture and correctly direct the particles along the white traces.
Questions:
1. Are there ways to make TyFlow read the texture and use it for directing particles?
2. Can the texture be used as an input parameter for the speed of the particles?
I'd greatly appreciate any help or guidance!