hi
I have a tycache that has been exported with a shape, and also took "mapping" from an object
now, in tycache , I can replace original shape with another object (like a plane), but it doesn't seem to keep the mapping from this new plane
when set to explicit mapping in shader , it seems to be using the mapping coords that were saved along with the cache.
is there anyway to change this, and use "local" coords from the new object?
hope iv explained it well
cheers Harv
ps , it works if i don't use the mapping operater and re-cache
thought would be a way to have both options
I have a tycache that has been exported with a shape, and also took "mapping" from an object
now, in tycache , I can replace original shape with another object (like a plane), but it doesn't seem to keep the mapping from this new plane
when set to explicit mapping in shader , it seems to be using the mapping coords that were saved along with the cache.
is there anyway to change this, and use "local" coords from the new object?
hope iv explained it well
cheers Harv
ps , it works if i don't use the mapping operater and re-cache
thought would be a way to have both options