tycache replace shape with mesh with new mapping
#1
hi
I have a tycache that has been exported with a shape, and also took "mapping" from an object

now, in tycache , I can replace original shape with another object (like a plane), but it doesn't seem to keep the mapping from this new plane
when set to explicit mapping in shader , it seems to be using the mapping coords that were  saved along with the  cache.

is there anyway to change this, and use "local" coords from the new object?
hope iv explained it well  Smile

cheers Harv

ps , it works if i don't use the mapping operater and re-cache
thought would be a way to have both options Smile
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#2
The Mapping operator is assigning mapping overrides to your particles, which are a post-affect applied after a shape is assigned. So that's why the cache isn't using the new shape's UVWs...because they're being overwritten by your Mapping operator override. That's intended behavior, since the point of overrides (like those assigned by the Mapping operator) is to override mesh UVWs.

If you want both you can simply assign the overrides to a different mapping channel or vice versa.
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