09-29-2023, 05:47 PM
Trying to setup a sim with two tyIcons outputting particle 'balls', one is Yellow, the other Blue..
I've tried different setups using (hidden) colliders which when encounters will change the material to Green, however that workflow doesn't take into account the two emitter particles colliding BEFORE colliding with the change object..
Ideally I need the particles/balls from both emitters to change materiel to green, which I've setup as a multi-sub material with ID's on impact with each other..
Attachments included to illustrate current setup..
00 - shows the balls entering into a container box..
02 - shows balls with inter-collisions and the box filling..
03 - are wires showing emitter tyIcons..
As is shown all the balls are yellow and blue, but I'd like for the sim to change their color/mat on colliding with the alternate emitter, yellow colliding with blue = green/mat..
Again, I've been able to change the material when the balls hit a hidden collision object and even the container itself, however in a larger sim the balls collide before encountering hidden object or the container..
I'm certain TyFlow can do this and it may be a simple operation but at this point I've wrung my brains silly and decided to post here..
Any info or direction is greatly appreciated..
best.. dp..
I've tried different setups using (hidden) colliders which when encounters will change the material to Green, however that workflow doesn't take into account the two emitter particles colliding BEFORE colliding with the change object..
Ideally I need the particles/balls from both emitters to change materiel to green, which I've setup as a multi-sub material with ID's on impact with each other..
Attachments included to illustrate current setup..
00 - shows the balls entering into a container box..
02 - shows balls with inter-collisions and the box filling..
03 - are wires showing emitter tyIcons..
As is shown all the balls are yellow and blue, but I'd like for the sim to change their color/mat on colliding with the alternate emitter, yellow colliding with blue = green/mat..
Again, I've been able to change the material when the balls hit a hidden collision object and even the container itself, however in a larger sim the balls collide before encountering hidden object or the container..
I'm certain TyFlow can do this and it may be a simple operation but at this point I've wrung my brains silly and decided to post here..
Any info or direction is greatly appreciated..
best.. dp..