09-30-2023, 04:59 PM
I'm trying to use a bunch of .vrmesh geometry in a tyflow scatter setup. I love that I can bulk-load the objects from files from within the shape operator, but it doesn't import the embedded materials as well, so I have to load those manually and then override the materials per-object. It's really tedious if I'm trying to use a library lots of .vrmesh proxies (like a bunch of city buildings, for instance). Is there any way to force the shape operator to recognize embedded materials?