import material with .vrmesh
I'm trying to use a bunch of .vrmesh geometry in a tyflow scatter setup.  I love that I can bulk-load the objects from files from within the shape operator, but it doesn't import the embedded materials as well, so I have to load those manually and then override the materials per-object.  It's really tedious if I'm trying to use a library lots of .vrmesh proxies (like a bunch of city buildings, for instance).  Is there any way to force the shape operator to recognize embedded materials?
Are you sure there's a material saved in the vrmesh file? The Chaos docs says the files do not include materials...

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