10-13-2023, 07:05 AM
hi, ive started using qt to create ui for some custom tools, that usually take multiple array parameters,
for example a list of points x,y that can be any number points.. ive used a combo-box or list widget or even text-edit for this purpose..
however it would be ideal to use a .json file with presets, so ideally a custom widget with a dynamic list of items where one
can rename, load, save, edit and delete presets.. i think this is would be great workflow to use control curves or gradients of any type and more..
of course the same can be applied to keyframes, probably rigging too, also create bitmaps etc..
however not sure if its even possible by using custom widget, how can it include the resource (presets) files?
and what this has to do with ty-flow..?
basically, the best workflow is the dynamic-node based, however there is only one example ive studied a little (that's still great) with simple nodes for addition etc..
the question is: how can one implement a similar workflow to ty-flow, or say, houdini, substance-designer, where the object is an icon-text widget?
and can also be dropped into a node..
in my knowledge there is an optional tree widget, a graphic view for the node network, another list view with the widgets and another parameter window..
and why would someone want to do that?
the goal is a bitmap designer tool that has generators and effects.. it can be done in lots of ways (incl.maxscript) however the deal would be
to create node with a generator and apply effects, then blend with other nodes..
is this possible inside qt, and where should i start to get those results? any ideas would help a lot..
im have to ask here since i dont know if anyone else can even understand the question, so, sorry for the long post, and thanks for any help!
ps: also there are lots of ideas for future tools about procedural modelling, so not worrying too much if some of them already exist..
thanks!..
for example a list of points x,y that can be any number points.. ive used a combo-box or list widget or even text-edit for this purpose..
however it would be ideal to use a .json file with presets, so ideally a custom widget with a dynamic list of items where one
can rename, load, save, edit and delete presets.. i think this is would be great workflow to use control curves or gradients of any type and more..
of course the same can be applied to keyframes, probably rigging too, also create bitmaps etc..
however not sure if its even possible by using custom widget, how can it include the resource (presets) files?
and what this has to do with ty-flow..?
basically, the best workflow is the dynamic-node based, however there is only one example ive studied a little (that's still great) with simple nodes for addition etc..
the question is: how can one implement a similar workflow to ty-flow, or say, houdini, substance-designer, where the object is an icon-text widget?
and can also be dropped into a node..
in my knowledge there is an optional tree widget, a graphic view for the node network, another list view with the widgets and another parameter window..
and why would someone want to do that?
the goal is a bitmap designer tool that has generators and effects.. it can be done in lots of ways (incl.maxscript) however the deal would be
to create node with a generator and apply effects, then blend with other nodes..
is this possible inside qt, and where should i start to get those results? any ideas would help a lot..
im have to ask here since i dont know if anyone else can even understand the question, so, sorry for the long post, and thanks for any help!
ps: also there are lots of ideas for future tools about procedural modelling, so not worrying too much if some of them already exist..
thanks!..