Hi everyone, I've got a flow of vines that then spawn a particle along the path to be set as a shape (leaf model). I want the typical effect where the leaf model is 0 scale and then over 30 frames it gets to 100 scale. I usually have no problem doing this by animating a scale(absolute) over 30 frames and set to continuous. Its not working, so then I tried another method. I animated the leaf model to go from 0 to 100 scale and set the instance to use animation, no loop etc etc and it wont work.
Then I tried messing with the scale in the shape operator, but I noticed that the spinners didn't make any keyframes. So I'm at a loss and wondering if there is something unique about spawned particles requiring a different approach. I looked again at the 'neighbor virus' sample flow to be sure I was setting the right parameters. I've tried just about every combination.
I'm looking for the spawned particle to start at 0 scale and go to 100% scale by particle entry to the event, but it has me stumped because right now all its doing is scaling them all up from 0 - 100% over 30 frames and any new particles that enter the event are at 100%. Any ideas? I've even messed with all the inherited parameters in the spawn operator in event 3. Event 4 is my leaf event.
Let me know if you need any other screengrabs of operator settings. Using the latest Oct 12 release.
Then I tried messing with the scale in the shape operator, but I noticed that the spinners didn't make any keyframes. So I'm at a loss and wondering if there is something unique about spawned particles requiring a different approach. I looked again at the 'neighbor virus' sample flow to be sure I was setting the right parameters. I've tried just about every combination.
I'm looking for the spawned particle to start at 0 scale and go to 100% scale by particle entry to the event, but it has me stumped because right now all its doing is scaling them all up from 0 - 100% over 30 frames and any new particles that enter the event are at 100%. Any ideas? I've even messed with all the inherited parameters in the spawn operator in event 3. Event 4 is my leaf event.
Let me know if you need any other screengrabs of operator settings. Using the latest Oct 12 release.