11-09-2023, 11:32 PM
Hey all!
I have a very simple animation of some cash being shot out from an icon and landing on the floor. I need to be able to convert these into geometry that can be exported as a gltf/glb which means I would need each particle as a object with it's position/rotation data baked into keyframes.
I know how to convert tyFlow particles into geo like an EditPoly but am not sure where to go from there? Any ideas?
Thanks in advance!
I have a very simple animation of some cash being shot out from an icon and landing on the floor. I need to be able to convert these into geometry that can be exported as a gltf/glb which means I would need each particle as a object with it's position/rotation data baked into keyframes.
I know how to convert tyFlow particles into geo like an EditPoly but am not sure where to go from there? Any ideas?
Thanks in advance!