particles streaming around object
#1
I'm looking for the best way to have particles stream smoothly round an object like the animation from around 1:23 here ..

https://youtu.be/o4FSg-90XlA?feature=shared&t=83

It's not exactly collision, and I haven't been able to get it close enough using forces either.
Anybody got any ideas?

Thanks
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#2
You can try surface force operator, and apply some negative values (so it repel particles from surfaces, instead of attracting to them)
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#3
Thanks.

It took a bit of trial and error, but the "Follow" force settings are giving me close to what I want. I'm going to create some meshes the same shape as the trajectory I'm aiming for to see if I can't do it a little more accurately.
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